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GameArt Studio: A.I. War mit brandneuer multisprachiger Welt!

iamgamer.de - ‎06.02.2012‎
Nachdem in den letzten Monaten der Berliner Browsergameentwickler GameArt Studio sowohl seinem weltweit erfolgreichen Mittelalter-Browsergame Holy War, als auch danach seinem nicht minder erfolgreichen Fantasy-MMORPG Tagoria eine neue multisprachige ...

AI War – Multisprachige Welt des Science-Fiction-Spektakels online

Browsergame News - ‎vor 8 Stunden‎
Nachdem Holy War und Tagoria, beides Browsergames aus dem Berliner Hause GameArt Studio, bereits über eine multisprachige Welt verfügen, glänzt auch das Science-Fiction-Highlight AI War nunmehr mit der brandneuen Spielwelt!

Video game art coming to Smithsonian

Bizjournals.com - ‎17.01.2012‎
The Smithsonian is tapping into the world of video games for a new exhibition. "The Art of Video Games" is one of the first major exhibitions to explore the 40-year evolution of video games as an artistic medium, with a focus on striking graphics, ...

This week in video game criticism: From Creatures to sports game art

Gamasutra - ‎31.01.2012‎
by Kris Ligman [Console/PC, Design] [This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including finding art in sports video games, and a discussion about death, motherhood, and Creatures.

Aram Bartholl's Amazing Video Game Art Installations

Gameranx - ‎28.01.2012‎
Here are six of Bartholl's gaming themed works, presented with a bit of background on the games that inspired them. by Josh Harmon on 28th Jan, 2012 You might not know Berlin based artist Aram Bartholl by name, but odds are good you've seen his work ...

Is this PS Vita Game Art Good? Or Just Horrid?

Kotaku - ‎16.01.2012‎
I'm not trying to be mean here. There is good art. And there is bad art. The art for Samurai & Dragons is, well, yeah. The in-game graphics look much better.

Review – Kingdoms of Amalur: Reckoning (PC)

GamerFront - ‎vor 17 Stunden‎
When it comes to the game's art style, it's best described as loud. With contrasting, vibrant colors, the game really jumps out at the player and makes discovering new areas a real event.

New Multilingual World in Web Game Tagoria Now Open

MPOGD.com - ‎12.01.2012‎
Just after the opening of a new world for its internationally acclaimed web game 'Holy War' at the end of last year, Berlin-based web game developers GameArt Studio have today announced that a new, international world in their equally popular fantasy ...

Look For Bigger Action In 'Hitman: Absolution'

MTV.com (blog) - ‎13.01.2012‎
In this video interview with the game's art director, Roberto Marchesi, find out why developer IO Interactive thinks this is their most ambitious game to date.

The Amazing Spider-Man Lead Designer Promises Free-Roaming, Side Missions

Siliconera - ‎06.02.2012‎
Meanwhile, the game's art director shares that The Amazing Spider-Man game is being developed with a more “realistic” mindset than previous Spider-Man titles.

For-profits vs not-for-profits

Reuters Blogs (blog) - ‎16.01.2012‎
... he was surely doing well by a major campaign donor, while giving pretty bad advice to potential students: no one should enroll in an $81000 21-month program in “video game art” if it has - as this one does - a graduation rate of just 38%.

Supinfogame - L'école de jeux vidéo vous ouvre ses portes

PS3 GEN - ‎06.02.2012‎
Celles-ci touchent trois domaines du Management & Game Art, Management & Game Design et Management & Programmation. Si vous souhaitez obtenir davantage de détails sur les métiers qui en découlent, n'hésitez pas à consulter le dossier complet que PS3Gen ...

Romney Offers Praise for a Donor's Business

New York Times - ‎14.01.2012‎
Mr. Romney did not mention the cost of tuition at Full Sail, which runs more than $80000, for example, for a 21-month program in “video game art.” Nor did he mention its spotty graduation rate. Or, for that matter, that its chief executive, ...

Sailing into a for-profit sun

Boston Globe - ‎05.02.2012‎
The New York Times reported that graduation rates at Full Sail varied tremendously, from up to 80 percent in some programs down to 14 percent for a 21-month, $81000 video-game art program that left its students saddled with a median debt of $59000.

The Art of Video Games: From Pac-Man to Mass Effect For Smithsonian American ...

San Francisco Chronicle (press release) - ‎24.01.2012‎
of video game art celebrated across 216 pages, containing over 100 illustrations, interviews and commentary. In the forty years since the first Magnavox Odyssey pixel winked on in 1972, the home video game industry has undergone a mind-blowing ...

BioWare: Making Old Republic Is Like Teaching Elephants To Do Ballet

Cinema Blend - ‎22.01.2012‎
According to the Los Angeles Times, the game's art was outsourced to Russia, Estonia, and China. Quality assurance testing is done in Romania, Argentina and India.

Game Art From Star Wars, Command & Conquer, Call of Duty & More

Kotaku - ‎16.01.2012‎
Thomas A. Szakolczay is a video game concept artist. With twelve years experience across some of the biggest franchises in the business, if you can't tell me you've played a game he's worked on, you're probably lying.

Thursday's letters: Public dollars bring private gain

Tampabay.com - ‎18.01.2012‎
Apparently Romney is not bothered by the fact that Full Sail's $80000-plus video game art program had a 14 percent on-time graduation rate and left students with a median debt of nearly $59000 in federal and private loans in 2008.

Bubblehead Game "Bubbling in Outerspace" Is In Historical Orbit Around the Galaxy

MarketWatch (press release) - ‎23.01.2012‎
and "...street art and game art take a creative bite of our apple today." states Artist Mike McNeilly. The line between game creator, artist and gamer has vanished, as players we can create our own worlds, control destinies, discover new universes, ...

Massively Exclusive: Storybricks team talks art, animation, and non-combat design

Joystiq - ‎16.01.2012‎
by Jef Reahard on Jan 16th 2012 12:00PM Namaste Entertainment is working away on Storybricks, and the company has just released a new exclusive video dev diary featuring CEO Rodolfo Rosini, art manager Oliver Bermejo, and a glimpse of the game's art ...

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