The
first
Bioshock game was always going to be a tough act to follow. A critical and
commercial hit, the
BAFTA
award-winning 2007 original blended an unusually literate science-fiction plot
(which referenced, among other things, the work of Russian philosopher
Ayn Rand) with a
refreshingly intelligent take on
first-person
shooter and
survival
horror gameplay styles. Not only that, but the whole thing was topped off by
some highly distinctive Art Deco visuals and a mournfully atmospheric sound
design.
Thankfully, Bioshock 2 manages to avoid the fate of many other sequels,
exceeding expectation to match or improve upon its predecessor in almost every
way.
Once again, the action takes place in
Rapture,
a vast city built beneath the sea by Andrew Ryan, an idealistic philanthropist
with a vision for an underwater Utopia, free from the tyrannies of religion,
politics and censorship. At some point before the events of either game,
however, a combination of cabin fever and genetic drug abuse appears to have
sent Rapture's population into meltdown. By the time you begin playing, most
inhabitants have devolved into narcotic-crazed mutant loons known as Splicers
and Rapture itself lies in ruins. Only a few unaffected survivors are left
skulking around the city's leaky, barnacle-encrusted corridors. Some of
Rapture’s citizens will attempt to help you but the majority are out to stop you
at all costs.
Bioshock 2 is set 10 years after the first instalment and this time around
you play a prototype
Big
Daddy, which were one of the most fearsome foes in the previous game. While
you don't necessarily need to have played the first game to enjoy Bioshock 2, it
helps to appreciate some aspects of the story if you’ve already had experience
of being on the other side.
Bioshock 2 is as a shooter that allows you to wield two weapons at a time, a
series of traditional projectile weapons (rifles, shotguns and so on) in your
right hand, and a range of ingenious genetically-enhanced powers (called
plasmids)
in the left. You can freeze an enemy into a block of ice with a zap from your
left hand before shattering them into a hundred pieces with a grenade from a
launcher in your right. As a Big Daddy you also get to fend off aggressors with
your deadly drill attack, should they get too close.
Levels take place in various areas of Rapture, which you unlock as you
progress. Each one is different and, while the game's main objectives lie along
a relatively linear path, you are essentially free to explore each level as you
wish. Doing so reveals some useful secrets and upgrades.
Every area also contains a number of Little Sisters, which you can hunt down
and adopt, though you'll need to defeat their existing guardians before you can
do so. With a Little Sister at your side it's possible to search for something
called Adam, a substance that acts as a currency for the genetic upgrades
available in the game. Added to the mix is a new type of baddie: the Big Sister.
Much more agile than the lumbering Daddies, encounters with Big Sis are rare but
deadly.
Just occasionally, Bioshock 2 manages to go one better than its forebear. The
game does a much better job of encouraging you to improvise and develop your own
combat strategies, for example, while the various mini games (such as when
hacking a security device or a vending machine) are more streamlined than
before. In addition, there's now a selection of highly enjoyable multiplayer
modes, including some imaginative Bioshock-themed variations on old favourites,
such as
capture
the flag.
However, Bioshock 2 offers no true equivalent to the feeling of awe that the
first game inspired. This time around, the setting isn't quite as mysterious,
the moral choices presented throughout aren't quite as unsettling and the
backstory isn't quite as absorbing. In all other respects, however, Bioshock 2
is an extremely worthy successor to one of the best games of the decade. It's
also worth mentioning that Bioshock 2 is frequently every bit as gory and
terrifying as its 18 certificate would suggest – as such it won't be to
everyone's tastes.
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